The Moment of Triumph Update has arrived, and brings the final update to Destiny 2, celebrating the past decade of Destiny with new story content, new and returning events, and much more!
This page acts as a comprehensive breakdown of the Moment of Triumph update for Destiny 2, including a link to the full Patch Notes.
Moment of Triumph is available for all players upon release, and will remain in the game indefinitely. A new Title and armor ornament set will be available as part of the update, and will also remain in the game indefinitely. You’ll find that a Monument of Triumph has been built in the center of the courtyard in the Tower.
Complete a variety of Triumphs to earn Legendary Marks that’ll grant you access to a wide selection of free armor ornaments, accessories, weapon engrams, and other goodies from the four different Guardian Tenet vendors in the Tower!
Distortions
- Distortions have spread across destinations in the Sol System, bringing a higher level of challenge and unique rewards while they are active.
- These Distortions will rotate through a single destination every hour.
- The current active destination and remaining time will be visually marked on the Destinations screen.
- Enemies will become more challenging with both a distinct visual effect around them as well as changes to the environment indicating that the Distortion is active.
- Completing public events will drop rewards at a higher gear tier than standard and completing Distortion-specific events may drop unique rewards.
Moment of Triumph Activities
The below table includes the destinations, activities, expansions, and the new activities that have been added as part of the Monument of Triumph update.
| Expansions and Packs | Destinations | Activities |
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Pantheon and Sparrow Racing League
Both of these racing league activities have added as part of the update, and will remain in the game indefinitely within Destiny 2.
Legacy Nodes and Playlists
- The legacy Vanguard Ops playlist and Nightfall nodes have been deprecated, with all Vanguard Ops activities now available in the Fireteam Ops hub on the Destinations screen.
- Legacy Crucible activity nodes have been moved into the Crucible Ops hub on the Destinations screen, with featured modes appearing on a rotation.
- The Legends node has been deprecated. All Exotic missions, raids, or dungeons previously found in this area can be launched from their respective sections in the Pinnacle Ops node or the new Raids and Dungeons node.
Raid and Dungeon Access
- Access to specific activities in the Raid and Dungeon menu will continue to require ownership of their corresponding expansions or Dungeon Keys.
- All Dungeon Keys will be included as part of Destiny 2: The Collection, releasing on June 9, 2026, or can be acquired in Eververse.
- Each week, two raids and two dungeons will be featured. These featured activities will reward players with farmable high-quality gear.
- The rewards listed below are farmable unless noted with a weekly lockout:
- Featured Raid
- Standard: Deepsight weapons or Tier 5 armor from encounters and challenges.
- Master: Same as Standard plus Adept weapons from challenges.
- Director Challenge: Deepsight weapon or Tier 5 armor, weekly lockout.
- Hidden Chests: Tier 5 armor, weekly lockout.
- Deepsight Chest: Deepsight weapon or Tier 5 armor if all patterns complete.
- Vendor: Weekly Deepsight purchase, Master offers Adepts for 25 Spoils.
- Non-Featured Raid
- Standard: Chance for Deepsight weapons and Tier 3 armor.
- Master / Challenges / Deepsight Chest: Deepsight weapons and Tier 5 armor.
- Featured Dungeon
- Standard: Tier 5 weapons and armor.
- Master: Tier 5 weapons and armor.
- Director Challenge: Tier 5 weapons and armor, weekly lockout.
- Hidden Chests: Tier 5 weapons and armor, weekly lockout.
- Non-Featured Dungeon
- Standard: Tier 3 weapons and armor.
- Master: Tier 5 weapons and armor.
Feat Updates
- Separated out a Standard mode where weekly tiered rewards can continue to be earned without Feats.
- Reworked the amount and quality of rewards dropped when completing encounters with Feats active. Encounter completions with Feats will grant the following rewards and will be farmable.
- Grade 0: 1x Tier 3.
- Grade 1: 1x Tier 3, 1x Tier 4.
- Grade 2: 1x Tier 4, 1x Tier 5.
- Grade 3: 2x Tier 5.
- Grade 4: 1x Tier 4, 2x Tier 5.
- Grade 5: 3x Tier 5.
- Adjusted the reward grades that each Feat will add to an activity.
- Cutthroat Combatants: +4 Reward Grade.
- Challenges: +3 Reward Grade.
- Shocktroopers: +2 Reward Grade.
- Token Limit, Phase Limit: +1 Reward Grade.
Fireteam Ops
- Added Heist Battleground: Mars, The Disgraced, The Lightblade, The Scarlet Keep, Lake of Shadows, and The Corrupted.
- The Dark Fetor debuff in Defiant Battleground EDZ: icon corrected to be… a debuff icon.
- Reduced the damage of Vex Laser traps in Battleground Heist: Mars and Operation: Seraph’s Shield.
- They now deal the same damage that they would have for someone with full seasonal upgrades.
- Fixed a spot in the Inverted Spire where players could get stuck in geometry near the beginning of the activity.
- Fixed an issue in Reclaim where the Imminent Vex Subjugation Timer would not always clear after completing the area.
- Fixed an issue in Reclaim where Vex Cubes could spawn in a different location than their associated protective bubble.
- Taken blight pools are less lethal in The Corrupted at higher difficulties.
- Lingering fire pools from Bracus Zahn’s melee attacks in the Arms Dealer are less lethal at higher difficulties.
- Fixed an issue in Battleground: Behemoth where the Imperial Access Code pickup was not showing up properly in the HUD.
Pinnacle Ops
- With the addition of Tiered rewards in dungeons, dungeon lairs have been deprecated from Pinnacle Ops.
- Added The Whisper and Zero Hour. Their Exotic rewards are now awarded on activity completion like other Exotic missions in Pinnacle Ops.
- Their secrets are still completable for the associated Triumphs.
- The quests associated with these missions have been deprecated.
- Added a mid-activity loot chest to Zero Hour.
- Contest of Elders is now complete after three «laps», down from four.
- //node.ovrd.AVALON//: Moved the Data Collection buff to the top of the HUD.
- Derealize: Activating transcendence while holding a Taken Orb now drops the orb and clears all related buffs.
- Operation: Seraph’s Shield: Fixed a soft lock that could occur if players killed the Scanner Splicer in Launch Center too quickly.
- Onslaught: Widow’s Court now uses Cabal drop pods with an indicator showing where they will land.
- Onslaught: Widow’s Court: Revenant Barons now reward two revive tokens upon destroying their totem.
- Contest of Elders, The Coil, and Onslaughts use a new progression system that starts out easier and ramps up to the selected difficulty as players progress.
- Kells’ Fall: Fixed an issue where Champions were not spawning properly during the Mad Bomber encounter.
- Contest of Elders: Bonus Objectives during traversals should now trigger more consistently and provide another source of revive tokens.
- Onslaught: White shields on Shielded Demolitionist, Shielded Knight, and Shielded Skybomber take less damage to break in higher difficulties.
- Onslaught: Tripled the base health of the ADU.
- Onslaught: Updated Scrap starting amount and earn rates to account for shorter activity length.
- Onslaught: Added reprised Into the Light rewards to mid activity and activity complete chests.
- The Coil and Contest of Elders: Added reprised World Pool rewards to mid-activity and activity complete chests.
Arena Ops
- Added Override: The Moon, Override: Europa, Override: Tangled Shore, and Override: Last City Crater.
- Override: Fixed an issue where players could get stuck at the bottom of traversal vortexes.
- Override: Vex laser traps are now less lethal.
- Astral Alignment: Fixed an issue where abominations’ shields may not be removed upon objective completion.
- Astral Alignment: Moved the exhausted debuff to the top of the HUD.
Solo Ops
- Solo Ops Bonus Objectives are now all generic kill based rather than precision/ability/etc.
- Destroying all drones in a Solo Ops activity will now properly award bonus points.
- Fixed an issue in Caldera Solo Ops where enemies could unintentionally stop spawning early.
Pantheon 2.0
- The gods of old have a new challenge for you.
- The first two Pantheon activities are now available!
- Calus Resplendent and Morgeth Surpassing will each feature a unique lineup of bosses.
- These can be accessed through the new Raids and Dungeons node on the Destinations screen.
- The third Pantheon activity, where players will fight through the full gauntlet of bosses, will be available at 10 AM PT on Saturday, June 13.
- A weekly rotation of individual boss features will become available at reset on Tuesday, June 16. Two bosses will be featured in these rotators at a time.
- Added new Triumphs, rewards, and a title to earn.
- All pre-The Edge of Fate raids and dungeons have been updated to drop tiered rewards.
- Tiered armor from all raids and dungeons with unique set bonuses.
- Tiered weapons from dungeons with new origin traits.
- Craftable raid weapons have received updated perk pools and can be upgraded to match tiered weapons.
Trials of Osiris and Iron Banner
- Trials of Osiris
- Trials of Osiris will be available every weekend, except on weekends when Iron Banner is active.
- Trials of Osiris access will continue to require both SMS verification and ownership of The Edge of Fate, Renegades, or Destiny 2: The Collection.
- Iron Banner
- Iron Banner will be available every four weeks, from the weekly reset to the following reset.
- Iron Banner access will continue to require SMS verification for free-to-play accounts.
Seasonal Events
The following seasonal events are being retired from Destiny 2, though some rewards connected to these events will still be available to earn through the Monument of Guardian Tenets, with some armor sets becoming available in Eververse for Bright Dust:
- Guardian Games
- Solstice
- Festival of the Lost
- The Dawning
Eververse
With the Moment of Triumph update, the Eververse is shifting to more of an evergreen state. These changes include a new Daily Offers tab that changes the slate of Silver and Bright Dust offers each day. Some changes will be available immediately, while others will occur starting June 23, 2026.
The following currencies will continue to be available for players when Update 9.7.0 launches:
- Silver
- Silver bundles and select Silver + Emote bundles from platform stores.
- Silver purchases will continue in-game for:
- Eververse items, bundles, and packs
- Campaign Skips at character select for eligible accounts
- Rewards Pass ranks on the Rewards Pass screen
- Archived Passes from the Monument to Seasons Past
- Bright Dust
- Bright Dust will continue to be an earnable currency, now predominantly earned through the Seasonal Hub. Weekly earnable amounts have gone up in all Hub sources. Bright Dust will also be available on the Triumphant Rewards Pass, with all rewards earnable on the Free Track.
- To keep Bright Dust focus on the Eververse, Zavala’s weekly Arsenal Credit buyback has switched to Chronologs.
- Bright Dust purchases will continue for Eververse items, bundles, and packs. We have expanded the offering of cosmetics that can be acquired with this currency.
Bright Engram Focusing
Bright Engram Focusing changes how Bright Engrams work, and is housed in a new tab in the Eververse. A Focused Engram will award an unowned item of the Engram’s category.
| For one (1) Eververse Engram + 0/300/600/900 Bright Dust (BD): | |
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| 0 BD |
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| 300 BD |
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| 600 BD |
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| 900 BD |
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- Bright Engram Focusing will leverage an amount of Bright Dust to focus your Bright Engram to guarantee rewards from an item category of your choice.
- Focused Engrams will only offer items – not Bright Dust – and will not produce duplicates.
- Gifts of Bright Dust can still be acquired from the original Standard Decryption with no focusing.
- Contents within Focused Engrams are finite and will gradually deplete as their contents are acquired. As an Engram depletes, the preview of its contents will update, and eventually, all remaining items will be visible in preview at once. When a Focused Engram has been completely emptied, its preview will be empty, and additional purchases of that Engram will be blocked, as there will be nothing left to earn.
- Players can use Bright Engram Focusing for a one-to-one exchange for Legacy Engrams from Seasons 1-11. The exchange for a given Legacy Engram will only be visible if that Engram is present in your Engram inventory. Eligible legacy engrams are as follows:
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Monument to Seasons Past
- Players can acquire Archived Passes from previous Seasons for Silver and unlock their rewards using Chronologs.
- Chronologs will now be one of the four featured currencies shown across the UI, listed after Glimmer and before Silver. They will no longer take a spot in the Inventory as a result.
- Chronologs will be predominantly earned through the Seasonal Hub, with the weekly earnable amounts going up as the Hub absorbs other sources. A regular allotment will also be included on the Triumphant Rewards Pass.
- Starting in Update 9.7.0, the Ash & Iron Rewards Pass and the Lawless Rewards Pass will be added to the monument.
- Because it will be permanently available in the Rewards Pass screen, the Triumphant Rewards Pass will not be available on the Monument to Seasons Past.
- The Monument to Seasons Past is located in the Tower Courtyard in front of Banshee-44, next to the Monument to Lost Lights.
Rewards Pass
- A final Rewards Pass will be available in Update 9.7.0. This “Triumphant” Rewards Pass will not have an end date and will continue to have free and premium rewards available.
- Players who have existing purchases of Renegades, the Year of Prophecy, or the Year of Prophecy Ultimate Edition will automatically receive this Reward Pass.
- Players who do not already own this Reward Pass will be able to acquire it by purchasing this Pass individually in the Eververse Store, or as a part of new purchases of The Edge of Fate, Renegades, or Destiny 2: The Collection.
- The Score Boost has been replaced with an additional set of XP Boosts, with up to +15% Personal and Fireteam XP available. The five stages of XP Boost will be automatically unlocked based on progress earned on the Lawless Rewards Pass.
- The Triumphant Rewards Pass has received additional cosmetic rewards, including two additional Armor Ornament Sets, six shaders, two Accessory Sets, two emotes, a Finisher, a Holochip, a Ghost Hologram, and a Skimmer.
Attune Anywhere
- Added the ability for players to attune to specific rewards from a new menu in their Inventory.
- Attunement will give the selected weapon significantly higher drop chances from that activity’s rewards.
- This will be available in the Accessories section of the Inventory, above Consumables.
- Players will be able to freely change their attunement selections at any time.
- For every activity menu available here, players will be able to attune to one weapon from each category.
Destination Rewards
- Updated rewards from pre-The Edge of Fate destinations with new perks, set bonuses, and gear tiers (for non-craftable weapons).
- Tiered weapons and armor now drop from more sources on destinations.
- Public Events are one of the best sources of tiered destination gear:
- Base completion: Tier 3 rewards (with a chance at Tier 4 or 5)
- Heroic completion: Tier 4 rewards (with a chance at a Tier 5)
- During a Distortion, these tiers will be increased by 1 Tier each.
- Updated the following loot pools to avoid dropping weapons after all crafting patterns are unlocked.
- Throne World
- The Pale Heart
- Neomuna
- Terminal Overload weapons will begin to drop from more sources when all crafting patterns are found.
Armor
Hunter Exotics
- Wormhusk Crown
- Reworked effect: Activating class ability grants cure. Solar multikills grant Burning Souls. While active, Solar Ability damage is increased and dodging greatly cures the player and nearby allies.
- Shards of Galanor
- Landing most Blade Barrage knives in a volley causes a delayed Solar Explosion and releases Solar Shrapnel.
- Relativism
- Spirit of the Wormhusk
- Reworked effect: Multikills grant Burning Souls. While active, dodging greatly cures the player and nearby allies.
- Caliban’s Hand
- Increased melee recharge bonus by 25%.
- Dealing damage with scorch now refunds a small amount of melee energy.
- Ignition final blows fully refund knife energy and can overflow into an additional charge.
- Fr0st-EE5
- Gain stacks of Frost Armor while sprinting.
- When you have Frost Armor, Stasis weapons deal increased damage.
- Shinobu’s Vow
- Enhanced Skip Grenade bounces two additional times before detonating, releasing bonus Skip seekers per bounce.
- Now grants Skip Grenade energy whenever you gain stacks of Bolt Charge.
- Skip Grenade damage now grants Bolt Charge.
- When you gain full Bolt charge, heal yourself and nearby allies and enable an enhanced Skip Grenade.
- Raiden Flux
- Now makes successful Arc Staff hits jolt targets.
- Combo finisher palm blast now gets 1.5x the base Exotic’s damage bonus, and reports as critical damage.
- Mothkeeper’s Wraps
- Reworked effect: Getting kills from any source charges up moth grenades. After generating six charges, convert your grenade into two moth grenades.
- Red bars = one charge
- Orange bars = two charges
- Players, Minibosses, and up = three charges
- All current functionality and synergies of the moth grenades themselves remains the same.
- Arc moths still Arc blind enemies and Void moths still provide Void Overshield to allies.
- Arc moths are still considered to be Arc grenades, and will continue to synergize with the same subclass fragments, weapon perks, etc. that they synergized with before.
- Investing your Grenade stat higher than 100 will still increase moth grenade damage.
- This Exotic is now a conditional grenade override instead of a complete override, meaning it functions more like Gunpowder Gamble.
- Increased the movement speed of Arc moths by roughly 43% and Void moths by roughly 25%.
- Both moths from the same grenade will now attempt to target separate enemies/allies if possible.
- Reworked effect: Getting kills from any source charges up moth grenades. After generating six charges, convert your grenade into two moth grenades.
- Lucky Pants
- Increased Eriana’s Vow’s maximum damage bonus to 4.5x.
- Decreased Uncivil Discourse’s maximum damage bonus to 3x.
- Decreased Lucky Pants bonus damage when dealing damage to Bosses by ~33%.
Titan Exotics
- Hallowfire Heart
- Reworked effect: While your Solar Super is charged, ability defeats cure the player and give stacks of Sunfire Furnace; granting increased grenade and class ability regeneration, increased Super damage, and cause grenade and Remote Detonator Barricade defeats to ignite targets. Upon exiting your super, Sunfire Furnace stacks are converted into Super energy.
- Ability regen bonus reduced to 2.5x down from 3.5x.
- Pyrogale Gauntlets
- Increased Super Cyclone Scorch per tick.
- Increased Super Cyclone explosion damage by 10%.
- Increased Super Cyclone tracking by ~40%.
- It should be significantly easier to get the projectiles to track to a target at range.
- Stoicism
- Increased Spirit of Star Eater benefit for Twilight Arsenal to 50% (from 25%).
- Peregrine Greaves
- Shoulder charge impact damage increase reduced from 400% to 250% against non-Champion, non-miniboss combatants, and reduced from 1000% to 550% against Champions and minibosses.
- Note: In this update, shoulder charge base damage in PvE has been doubled, so a Titan with Peregrine Greaves equipped will deal more damage after this update, not less.
- Shoulder charge impact damage increase reduced from 400% to 250% against non-Champion, non-miniboss combatants, and reduced from 1000% to 550% against Champions and minibosses.
- Severance Enclosure
- Removed «Line of Sight» requirement caused by occlusion cross being too large, added smaller occlusion cross that matches standard AoE effects.
- Removed effect that prevents combatants from being hit by multiple shock waves in a short period of time.
- Enemies hit by the shockwave are disoriented for a short time.
- Praxic Vestments
- Increased damage of the melee attack by 500%.
- Increased jetpack fuel gained per weapon kill in PvE from 10% to 20%.
- Increased jetpack fuel gained per powered melee kill in all modes from 35% to 50%.
- Updated the Exotic perk to recognize knockout kills as powered melee kills.
- Decreased the windup time for a maximum flight duration from 0.8 seconds to 0.5 seconds.
- Removed the behavior that caused jetpack flight to end early when contact is detected with the floor or a wall.
- Fixed a bug that caused the jetpack kick to target dead enemies, ending flight early.
- Updated camera to convey speed and remaining flight time a little better.
- No Backup Plans
- Now triggers and benefits from both Shotgun and melee final blows.
- Shotgun or melee final blows now start health regeneration instead of granting a Void Overshield.
- Shotgun or melee final blows extend the timer of any active defensive buffs on you.
- This includes Void Overshield, Restoration, Amplified, Frost Armor, and Woven Mail.
- Will partially heal Void Overshield upon activation of this extension if the player has one.
- The damage bonus is now active when you have any of the above noted defensive debuffs.
- Cadmus Ridge Lancecap
- Now also can spawn Stasis Lances with rapid Stasis weapon damage and final blows even when not behind their rally barricade.
- Now grants bonus Stasis Lance damage based on your current stacks of Frost Armor.
- Point Contact Cannon Brace
- Lightning strike damage now scales further based on how long Thunderclap is charged for, up to 2x.
- This stacks with the bonus damage from casting while amplified.
- Activating Thunderclap also releases lightning strikes as you start winding up the punch.
- Reworked melee regen from lightning strike kills to compensate for the new wave of bolts on charge up.
- No longer target tiered. Flat amount has been increased to compensate.
- Should see larger energy returns on average.
- Lightning strike damage now scales further based on how long Thunderclap is charged for, up to 2x.
- Helm of Saint-14
- Maintained functionality: Weapons of Light continues to persist for the wearer and for allies upon leaving a Ward of Dawn.
- Lost functionality: No longer disorients enemies within the Ward of Dawn or upon blocking with Sentinel Shield.
- New functionality: While Weapons of Light is active, kills or sustained damage grant stacks of The Saint; Void and Kinetic damage sources will also suppress in a radius around the victim.
- Sustained damage is based on actual damage dealt. The more damage you deal, the quicker it activates.
- Picking up your Ward of Dawn consumes all stacks of The Saint and then extends Ward’s duration based on how many stacks were consumed.
- ACD/0 Feedback Fence
- No longer provides any melee damage resist versus players.
- Peacekeepers
- Decreased bonus damage when damaging bosses by ~33%.
- Reverted a prior nerf to Tarrabah when paired with Peacekeepers, now gets full bonus when damaging non-bosses.
- Stronghold
- The infinite guard capability has been updated to only work on Heavy ammo Swords.
- Blastwave Striders
- Added an expanding wave that freezes enemy combatants and slows enemy players.
- Shrapnel projectiles now have minor tracking toward targets but no longer create a Stasis crystal on impact.
- Reduced the kill requirements for weaker enemies from 13 to 10.
- Reduced the kill requirements for powerful enemies from seven to four.
- The buff bar now displays in segments to more easily track the perk’s progress.
- To reduce instances of accidently triggering the blast, the following changes were made:
- Explosions created by explosive perk kills (ie: Dragonfly, Firefly) no longer trigger the blast.
- Explosions created by passive explosive perks (ie: Explosive Payload, Explosive Head) still trigger the blast.
- A small delay has been added after each explosive kill to prevent cases where the blast wave is triggered on the same kill that fills the buff bar to 100% if that kill also caused explosive damage to yourself.
- The sliding activator has changed to damage with the Shiver Strike melee (also works with Howl of the Storm aspect).
- Triggering the exotic via melee creates a tighter spread of projectiles.
Warlock Exotics
- Nezarec’s Sin
- New effect: Combatants damaged by Soul Siphon are suppressed. Defeating suppressed targets or with Soul Siphon grants an additional 1.5s to Abyssal Extractors
- Mataiodoxia
- Increased suspending burst damage from Super supercombine by ~22%.
- Note: This makes it equal to a Cuirass Thundercrash. Have at it!
- Increased suspending burst damage from Super supercombine by ~22%.
- Skull of Dire Ahamkara
- After casting a Nova Bomb, you get a short period where you can cast a Nova Lance.
- Destroying a Cataclysm Nova Bomb with a Nova Lance creates a Nova Vortex alongside the Cataclysm Nova Bomb seekers.
- The written mention of additional damage resistance during Nova Bomb cast has been removed from the description. The functionality has not changed.
- Crown of Tempests
- While you have at least one stack of Conduction Tines, Ionic Sentry creates a Storm Grenade when it deploys.
- Increased the duration of Conduction Tines in PvE from seven to ten seconds.
- Mantle of Battle Harmony
- Now can trigger its Super energy gain or weapon damage bonuses on sustained weapon damage in addition to final blows.
- After casting your Super, now gain surges for all elements and weapons matching your Super’s damage type cause detonations when hitting targets for a moderate duration.
- Astrocyte Verse
- While using blink with this Exotic equipped, you can now use your air move input to perform a dark blink horizontally in any direction.
- Blinking or dark blinking now grants volatile rounds, in addition to the volatile explosion.
- Dawn Chorus
- Now increases the damage caused by ignitions you create by scorching a target.
- Now grants melee energy for dealing ignition damage, in addition to scorch damage.
- Removed the internal cooldown on energy gains from scorch damage and retuned gains to return slightly more energy overall.
- Now causes Daybreak projectiles to immediately ignite targets they hit.
- Nothing Manacles
- Extra seekers can no longer chain off themselves.
- Reduced extra seekers generated from four to three.
- Reduced range and lifetime of extra seekers.
- Note: These changes primarily affect just the initial grenade.
- Contraverse Hold
- Reduced energy returns when used with Magnetic Grenade/Handheld Supernova by 15%.
- Deimosuffusion
- Increased the time between damage ticks against players from 0.1 to 0.3 seconds.
Power and Progression
- Power caps will not be increasing and Power level will not be reset.
- The hard cap remains 550 Power and all your items will maintain their current Power levels.
- Players will continue to find new rewards at minimum 300 Power, maintaining a change made in Renegades.
- Portal Activity Reward Power
- The Power of Portal Activity rewards are no longer capped per the difficulty level selected.
- Earning an «A» grade (for example) will drop rewards at the same Power level, regardless of which difficulty you played.
- The Power of Portal Activity rewards has been increased, allowing for faster progression.
- «A» grades or higher will now continue to award positive Power progression all the way to the hard cap of 550.
- Higher grades will continue to provide larger Power bonuses.
- Miscellaneous rewards from sources throughout the game (such as pre-The Edge of Fate content) have been buffed.
- These rewards will no longer be capped at 300 Power.
- These rewards now have a chance to drop +1 Power up to 400 Power.
- After 400 Power, these rewards will drop close to, but below, your current Power level.
- Rewards purchased from legacy vendors have been buffed.
- These rewards will no longer be capped at 300 Power.
- These rewards will drop close to, but below, your current Power level.
- Rewards pulled from Collections have been buffed to drop at 300 Power (up from 200).
- The Power of Portal Activity rewards are no longer capped per the difficulty level selected.
Bane Updates
- Gravity
- Retuned the Gravity bane hitboxes to better match the visuals.
- Shock
- Fixed a bug where Shock would damage players if they entered line of sight just after the Shock fires.
- Drain
- Drain no longer damages the player the moment they enter line of sight. There will now be a slight delay before it does any damage.
- Cascade
- Reduced Cascade arming shape to match VFX.
- Increased time between projectiles by 1.5 seconds.
- Hypernova
- No longer deals damage outside of the VFX area.
- Slowed damage impulse speed to better match solar VFX wave.
- Now knocks back nearby combatants on detonation.
- No longer knocks back players in cover but the cover requirements to be safe have been increased.
- You can no longer hide behind streetlamps or poles.
- All players in the detonation zone are scorched regardless of cover status.
- Rage
- Increased combatant damage as health decreases now scales up over time. From full health, it takes two seconds for the maximum damage buff to kick in.
- Mines
- Reduced the hitbox size of the mine detonations to better match the visuals.
- Reduced the minimum damage dealt by the mines from 70 to 50.
- Increased the maximum damage from 135 to 200.
- Screeber
- Mini-Screebs will now select a new target if the target they are tracking dies.
- Caltrops
- Updated VFX to be clearer.
- Damage volume is now only active after the spikes come out and until the spikes fade.
- Zealous
- Tuned area damage impulses to better match VFX.
- Made player feedback between sources more consistent.
- Zealous-buffed combatant detonations now have damage falloff.
- Reduced minimum damage from 50 (same as max) to 15.
- Fixed a bug where explosions would sometimes happen at incorrect locations when a zealous-buffed combatant is killed.
Crucible
- Updated matchmaking settings for small team (3v3 and 4v4) quickplay modes to allow for early start without full lobbies.
- Fixed an issue where Trials shaders were not dropping correctly from the Lighthouse rewards chest.
- Fixed an issue where certain Heavy ammo crates were overlapping with Special ammo crates in Momentum Control and Collision playlists.
- Fixed an issue where certain capture points were floating in Lockdown on Eventide Labs and Multiplex.
- Fixed an issue where teams could spawn on top of a capture zone in Lockdown playlist on Cathedral of Dusk.
- Fixed an issue where the round tracker UI indicated the incorrect total number of rounds for Showdown playlists.
- Fixed an issue where the efficiency stat was non-functional for Rift playlists.
- Fixed an issue where the Close Call medal was unobtainable in Zone Control playlists.
- Removed MVP and Additional Loot from Heavy Metal matches as part of a broader rewards balance pass.
Iron Banner
- Updated MVP and Additional Loot rewards to drop an Iron Banner weapon.
- Updated Iron Banner Focusing:
- Now includes focusing for all tiered Iron Banner gear.
- Gear Additions.
- Includes Tiered gear from The Edge of Fate, Ash & Iron, and Renegades.
- Focusing will utilize Iron Banner Ciphers, obtained through Iron Banner match completions.
- Iron Banner will maintain Event Card, and will not see its Reputation Rank Reward track restored.
- Now includes focusing for all tiered Iron Banner gear.
Shooting Range
- Fixed an issue where the «Run:// Single Combatant» button would sometimes seem usable when the target range was already full but not work.
- The kiosk will now display a message when the range has the maximum number of targets in it.
- When spawning a single combatant target, they will always use the closest location that isn’t occupied instead of always spawning further back than the previous one.
- They will still spawn further back based on the closer locations being occupied by another target.
- The rally banner could only be used every ten seconds, so one player using it would prevent others from using it.
- This has been changed to a cooldown of three seconds that is applied only to the player using it.
- Added five new combatants to the target lineup:
- Fallen – Corsair
- Vex – Imp Swarm
- Scorn – Abomination
- Cabal – Phalanx
- Taken – Vandal
- Added two Dread Champions:
- Barrier Grim
- Unstoppable Husk
- Added static damageable target objects at the end of the main range and on the raised platform to the left.
- These static targets are set to take either base damage (red target) or precision damage (yellow target).
- The targets to the left have another instance of the DPS scoreboard to make it easier to test Swords, Shotguns, Fusion Rifles on them and see the DPS nearby.
- Damage done to these Targets is scaled as though they are a boss combatant and the damage is reflected in the team-wide DPS scoreboard.
- Art / Environment:
- Fixed an issue where the self-damage laser would damage players standing on top of or jumping above the laser housing.
- Fixed a misplaced floating I-Beam behind the faction board.
- Fixed an issue where the Hive Ogre hologram would fall over sometimes.
- Added a Jukebox.
Renegades
- Removed Renegades auto-launch for characters that have not logged in since the launch of Renegades.
- Removed dialogue from Zavala granting the Renegades intro.
- The Renegades milestone quest is still added automatically from orbit once you’ve completed the New Light campaign, and interacting with the Renegades node on the Director can launch the first mission.
- Generators in Fearsome Retainer will now take damage from any walker abilities.
- Fixed an issue where Campaign Quest completion wasn’t distributing the Modified NLS Courier (Exotic ship).
- Added a pickup option on Spider in the Tharsis Outpost Cantina for players who have already completed the quest.
- Fixed an issue where some Piker contracts listed the reputation rewards twice.
- Fixed an issue where Exotic rewards from Renegades keycard chests favored incorrect, older gear in some instances instead of new Exotics in Renegades.
UI/UX
- Updated the title screen.
- Director Destinations Tab:
- The Portal tab has been deprecated, including the Quick Launch Panel and Announcement Carousel.
- Ops Category Content has been moved to the Destinations tab.
- The original Vanguard Ops and Nightfall playlists have been deprecated and replaced with Ops activities (Solo, Fireteam, Arena, and Pinnacle Ops).
- Quest objectives previously requiring players to complete activities in these playlists can now be completed in the Ops versions.
- The previous Crucible node activities have been deprecated and replaced with their Crucible Ops counterparts.
- Private Crucible matches are playable in the Crucible Ops node.
- Gambit Ops
- Gambit has been updated with tiered rewards and scoring to maintain parity with the other Ritual Ops nodes.
- Private Gambit matches are playable in the Gambit Ops node.
- Raids and Dungeons have been given their own entry point alongside the Ops Categories.
- The original Vanguard Ops and Nightfall playlists have been deprecated and replaced with Ops activities (Solo, Fireteam, Arena, and Pinnacle Ops).
- Legends Node
- The Legends Node is being deprecated and replaced by the Raids and Dungeons node in the Destinations tab. These raids and dungeons that were available in the Legends node have been moved to the new Raids and Dungeons node on the Destinations tab.
- Ghosts of the Deep
- Prophecy
- Vault of Glass
- Crota’s End
- King’s Fall
- Seasonal Hub and Event Card (when active) access points have been moved to the Destinations tab alongside the Ops categories.
- Kepler and The Lawless Frontier have been moved to the Destinations tab.
- Existing destination visuals have been updated.
- The Legends Node is being deprecated and replaced by the Raids and Dungeons node in the Destinations tab. These raids and dungeons that were available in the Legends node have been moved to the new Raids and Dungeons node on the Destinations tab.
- Ops Category screens have been updated with new navigation allowing players to tab between each category once one is selected.
- The Director map screen has been moved back to the top level Director tabs.
- Other Director-Related Fixes
- Fixed an issue where an extraneous line was rendering at the top of some Director-related screens.
- Fixed an issue where sheening elements in the Director were not synced with each other.
- Fixed an issue where a pink dot was appearing on Neomuna’s Hall of Heroes Landing Zone.
- Fixed an issue where the Featured Quest tab was sheening when there were no featured quests.
- Ops Activities
- Time limits for Ops activities are now visible in the pre-launch UI near combatant difficulty, when applicable.
- Score predictions prior to launching activities now visualize the minimum time bonus you can receive for completing the activity under the time limit.
- Mid-activity score bar has been updated to indicate which Performance Grade’s score target is marked on the bar.
- The end of activity scoring toast has been streamlined.
- The score breakdown tab of the PGCR has been updated to reflect scoring model updates.
- Activity Customization
- Added error messaging to selectable modifiers that cannot be selected to indicate why they cannot be selected.
- Modifier Selection
- Fixed an issue where some players would soft-lock while navigating in and out of the activity rewards screens.
- Updated Stakes category icons to differentiate them better.
- Improved tooltip sub header text explaining why similar modifiers can’t be selected.
- Fireteam Finder
- Fireteam Finder banners have been updated to reflect the various changes to activities in this release.
- A Fireteam Finder group host can now see if Guardians are actively joining them or not.
- Host will see «Incoming Guardian» nameplates in the lobby for the actively joining fireteam members.
- HUD
- Fixed an issue where in-world informational tooltips were rendering too wide.
- Fixed empty waypoints for public activities like Altars of Sorrow, Blind Well, and Terminal Overload.
- Fixed a visual issue with the HUD weapon tray animation after exiting Nav Mode.
- Fixed an issue with ammo pickups not displaying on the HUD weapon tray for Overheat weapons.
- In-World Narrative Text Display
- Page back functionality added.
- Visuals for the box have been refined.
- Character Screen
- The Anti-Champion display tooltip on the Character screen has been updated to show exactly which equipped weapons are providing a specific Anti-Champion effect.
- Loadouts
- Added 8 more Loadout slots, bringing the total to 20, which are immediately available to all players upon login.
- The Artifact and its perk selections will now be saved to Loadouts.
- General Inventory & Items
- The item tooltip will now display unequipped barrels, magazines, and traits, making it easier to distinguish a weapon roll without entering the details screen.
- Anti Champion information about a weapon can now be seen by pressing and holding the ‘Gear Stats’ button.
- Fixed a visual issue with item equipping animations.
- Fixed a minor visual issue with the Weapon Level display in the Weapon Details screen.
- The intrinsic perk display on the expanded “More Info” item tooltip for both Armor and Weapons has been updated to be easier to read.
- Updated the armor archetype icon on Armor Details screens to be larger.
- Triumphs & Metrics
- Switched the Triumphs and Titles sections’ placement on Journey tab for easier access to Monument of Triumph categories.
- Added the ‘View Featured’ shortcut to quickly navigate to the Monument of Triumph page from the Journey Screen when hovering over the Triumphs button.
- Fixed an issue to accurately reflect the maximum achievable Triumph scores. Since previously removed triumphs have had their points removed, the maximum active triumph and maximum lifetime triumph scores have now been adjusted accordingly.
- Fixed an issue where Pale Heart secret Triumphs were obscured even if completed. They now show their descriptions and can be claimed if/when completed.
- Any Nightfall related Triumphs and metrics have been deprecated and are no longer obtainable. Existing progress has been preserved.
- Vault
- Added a filtering option for the Vault based on a weapon’s anti-champion capabilities.
- Vault Mode now works with Vehicles, Ships, and Sparrows. Please note that Emblems and Finishers continue to be stored and retrieved from Collections.
- Vault Mode visuals have been updated to be darker, so that it is easier to recognize when one is depositing items into the Vault versus equipping them.
- Fixed inconsistent locked text on the Armor Vault filter screen.
- Fixed some minor inconsistencies with the appearance of items inside of the Vault.
- Fixed a visual issue where the number of empty vault pages were not displayed correctly.
- Fixed an issue where Vault Mode was not activated after entering the Character screen from the Tower Vault.
- Fixed visual issues when using utlrawide displays or a gamepad with the Vault Sorting panel.
- Commendations
- Fixed an issue where the commendation count in tooltips wouldn’t render more than three digits correctly.
- Collections
- Fixed an issue where some completed badges wouldn’t display their item counts correctly.
- Quest Notifications
- Fixed an issue where some mission or quest notification backgrounds didn’t extend to the edge of the screen.
- Nav Mode
- Fixed cases where Tracked Content would not display properly in Nav Mode if more than three Triumphs are tracked.
- Any indications of seasonal reset functionality across features have been removed.
- Settings
- Tank Control Mode can now be changed between Heavy Metal and Classic in the Settings menu under Gameplay. By default, the Heavy Metal mode is selected which allows for rotation to be driven by aim. Classic uses separate controls for rotation.
Full Patch Notes
If you wish to read the Patch Notes in full, including hundreds of weapon and ability adjustments, you can do so via the official Bungie websites Moment of Triumph 9.7.0 Patch Notes post.








